Journal

Product updates, notes on what we're building, and the occasional longer read. Also on RSS.

Eggox, two months on: a home, a face and a house you can walk into 2 November 2026 Since September Eggox moved to eggox.net, got its logo and two hosts called Pip and Tavi, games inside the game, an economy I rewrote three times, building competitions with trophies, and the first house you can walk inside. → Eggox: what a summer of building a world looks like 7 September 2026 Eggox went from a metro line and an empty map to a riverside town, a voxel studio, an economy and 2,000 players in one load test. Where it is, and where it's going. → Podmenti: read any podcast, and how the pricing actually works 7 September 2026 Podmenti launched on 31 August 2026. Here is what it does, why one credit is one hour of audio, and how the free plan, the fast lane and the API fit together. → Bookmenti, two months in: from a scraper to our own transcription machine 7 September 2026 What happened to Bookmenti between July and September 2026 - scrapping Spotify, self-hosting Parakeet, a Gemini extraction pipeline, and 5,000 books caught so far. → Eggox in September 2026: the page as it was 7 September 2026 Before Eggox had its own home at eggox.net, this was its page on eggvelop.com. Kept exactly as it stood on 7 September 2026, so you can see how far it has come since. → Two games, two engines, and a world I want to build 15 July 2026 From 3D College and Playmaker to Godot and Elixir: the story of my love for games, and the world I'm finally trying to build. → Why Smile App Launcher exists 14 July 2026 The flagship Eggvelop app is a launcher that tries to do less. Here's the thinking behind making your phone quiet. → A new home for Eggvelop 13 July 2026 We rebuilt the Eggvelop site from scratch as a proper studio portfolio, and opened this journal to share what we're making. →